Welcome to 3D model maker portfolio showcase, where digital sculpture meets precision and purpose. My primary focus is on 3D model making—the fundamental process of transforming concepts, blueprints, and ideas into high-fidelity, production-ready three-dimensional assets.
I make sure the finished model is an asset you can use right away, without extra prep work. This part is critical—no wasted time dealing with bad files.
Maps Sorted Manually: I personally unwrap the UVs. Think of this as cutting and flattening the 3D surface so your textures wrap cleanly with no stretching or visible seams.
Asset Organization: Every single piece is given a clear, simple name. Parts are grouped logically in the file structure. No one should spend time figuring out file structure.
Full Texture Package: I give you the complete set of required textures—Base Color (Albedo), surface detail (Normal), Roughness, Metalness, and whatever else the material needs.
Your Format: Tell me what program you use. You’ll get the file you need—.FBX, .OBJ, .GLB, whatever works best for your team.
Ready to start? Tell me about the object you need built.